# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC267 | Clean Kills | Dual: Score this in an end phase if: Enemy fighters with a combined Wounds characteristic of 6 or more are out of action And: No enemy fighter has one or more wound counters. |
2 | - | - | - | ||||||
DC269 | Demolish the Opposition | Hybrid: Score this in the third end phase if: There are no enemy fighters in enemy territory Or: There is no more than one surviving enemy fighter. |
3 | - | - | - | ||||||
DC300 | Orchestrated Kill | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - | - | - | ||||||
DC338 | Wasteland | Score this an end phase if there are no objectives in one or more players' territories. | 1 | - | - | - | ||||||
DC410 | Strength of the Swarm | +1 Dice to the next Attack action made by a friendly fighter if the attacker has one or more supporting fighters. In addition, +1 Damage to the next Attack action made by a friendly fighter if the attacker has two or more supporting fighters. This effect persists until after the next Attack action made by a friendly fighter. |
- | - | - | - | ||||||
DC413 | Swarming Strike | The first friendly fighter to make an Attack action in the next activation is considered to have one additional supporting fighter. | - | - | - | - | ||||||
DC478 | Savage Strength | This fighter is a Hunter. +1 Damage to this fighter's Range 1 or Range 2 Attack actions. -1 Defence (to a minimum of 1). |
- | - | - | - | ||||||
DC486 | Silent Sword | Silent Relic This fighter is a Quarry. 1 Smash 3 2 If this fighter is a Quarry and in no one's territory, +1 Damage to this Attack action.This Attack action has Ensnare if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC493 | Soundless Step | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E25 | Daylight Robbery | Roll one attack dice. On a roll of Smash or Critical success take one unspent glory point from one opponent. Restricted |
- | - | - | NewestDuplicate | 4/44 (9.09%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 13/44 (29.55%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
AM17 | Omega's Offering | Choose one friendly fighter and put one glory point on this card. Ater the chosen fighter is taken out of action by an enemy warband, you gain the glory point on this card. This effect persists until the chosen fighter is taken out of action. | - | - | - | - | ||||||
H35 | Gristle for the Mill | Surge: Score this immediately after a friendly fighter's Range 1 or Range 2 Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. | 1 | - | - | - | ||||||
H40 | Outmanoover | Score this in an end phase if two or more friendly fighters each have the same enemy fighter within the Range of one or more of their Attack actions. | 1 | - | - | - | ||||||
H41 | Showy Taktiks | Score this in an end phase if two or more friendly fighters are Inspired. | 1 | - | - | - | ||||||
H43 | Supreme Kunnin' | Surge: Score this immediately after a friendly fighter made an Attack action with two or more supporting friendly fighters. | 1 | - | - | - | ||||||
H45 | Creeping Doubt | Choose one enemy fighter. Push one friendly fighter 1 hex closer to the chosen fighter. Then, if that friendly fighter is adjacent to the chosen fighter, stagger the chosen fighter. | - | - | - | - | ||||||
H48 | Grotpile | Push one friendly minion up to 3 hexes. After this push the fighter must be adjacent to one or more enemy fighters. Then you can push another friendly minion up to 3 hexes. After this push the fighter must be adjacent to one or more enemy fighters adjacent to the first fighter. | - | - | - | - | ||||||
H53 | Skin of their Teef | Reaction: Play this during an Attack action that targets a friendly fighter, after the attack roll, if that Attack action would deal the precise amount of damage necessary to take the target out of action. -1 Damage from that Attack action, to a minimum of 1, until that Attack action has been resolved. | - | - | - | - | ||||||
H54 | Swampspill | Choose one friendly fighter. You can re-roll one dice in that fighter's attack rolls for Range 1 and Range 2 Attack actions. This effect persists until the end of the phase. | - | - | - | - | ||||||
H178 | The More the Meaner | Surge: Score this immediately after a friendly fighter's Attack action if that fighter had two or more supporting fighters. | 1 | - | - | - | ||||||
H184 | Heave Ho | This fighter's Range 1 and Range 2 Attack actions have Knockback 1. Reaction: During this fighter's Attack action, after the drive back step, if the target was driven back 2 or more hexes, deal 1 damage to the target. |
- | - | - | - | 4/44 (9.09%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H228 | Unequal Contest | Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes). | 1 | - | - | - | 5/44 (11.36%) | |||||
H277 | Encrusted Key | Cursed Key If this fighter is in a cover hex at the end of the third action phase, gain 1 glory point. |
- | - | - | - | ||||||
H292 | Phantom Fists | Attack action, Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. 1 Smash 3 2 |
- | - | - | - | ||||||
H293 | Phantom Shield | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter's Defence characteristic is Block 2 and cannot be modified. |
- | - | - | - | 2/44 (4.55%) | |||||
NM224 | Shifting Walls | Dual: Score this in an end phase if: No edge hexes are occupied And: Each surviving fighter is adjacent to no blocked hexes. |
2 | - | - | - | 14/44 (31.82%) |